Overlord (Seasons 1-3)


Overlord is another in a line of “stuck in a video-game” fantasy anime that utilizes over-powered characters.  While it certainly frees the show up to potentially explore other ideas or themes in depth, they opted instead for the sandbox and toyed around with several ideas.  Unfortunately, this show is unable to counteract the drawbacks of its selected genres and ends up being overwhelmingly unimpressive.

Purpose: Not Really Good

Shows that use the “stuck in a video game” setting are often indistinguishable from ones that have a pure fantasy setting unless there is a powerful purpose driving that choice.  If there isn’t a clear purpose, like in Overlord, it becomes a vague excuse for things to happen, which can come in several flavors – a drive to survive/adapt, a drive to get back home, or to thrive/become a member of the new world.

Similarly, settings that utilize the “over-powered character” come with substantial drawbacks.  Unless there is a particular point to having a character over powered, it can rob the story of any proper drama, cleverness, or point.  For example, an over-powered character doesn’t need to be “smart,” they can just obliterate everything.   Even in instances they are being smart, what was the point?

In Overlord, the two are combined, which creates essentially a sandbox for exploration.  Instead of picking a single theme, they appeared to experiment with several.  While the sandbox didn’t exactly render the anime useless, without a unified theme, Overlord leaves the question – “what was the point?”

Characters: Decent

Utilizing over-powered characters can create an opportunity to focus on the characters themselves, since there is no real external threat.  In this particular setting, the idea would be – you’re way too powerful for the current setting, what do you do – who are you?  Unfortunately, even though the anime makes a small point of trying to make NPCs break from their mold, they never manage to succeed.  All of the characters are more or less the same as when they started.  While that could be forgivable if the point was a character study for the main character (such as the effects of too much power or settling into the role as overlord), Overlord only tentatively touched on the concept.  The main character was dragged along for the ride and only really “settled” into the role outside of the camera.  We saw neither growth nor real “corruption” of the main character.

That said, we don’t necessarily need to see growth if there were some evolution of understanding for the viewer.  Once again, it was only lightly touched upon about the complex settings and back-stories that were given to the main NPCs and it could have even been a backwards exploration into who the original creators were.  We don’t get much of that either, unfortunately.

World: Decent

When you take a step back, there’s shockingly little shown or explained about the world at all.  While this makes it a decent blank slate to do whatever contrivance or convenience helps push things along, if the world does not act or move on its own, it’s up to the main characters to make things happen.  Looking at all of the events that happen in Overlord, this is clearly the case – all other actors do things in response to the main character.  In other words, the world revolves around him.  While that’s a funny idea, given the title, it means that the world completely lacks depth.

With respect to this particular setting, one of the key defining points of shows with the stuck in a game theme – are the characters in a game or are they in some fantasy world that is based upon/seems a lot like the game?  This is actually a really important question since it affects how things develop in the world.  Overlord chose to ride that line, which muddled things more than it helped.  This only really becomes relevant in how several things work, like items and magic.  For example, “Tiers” of magic are touched upon in such a narrow way, that the viewer only really gets a vague sense of power.  This could have been purposeful, since it limits their need to explain relative strengths of characters or kinds of power.  It’s enough that they’re all too powerful – they break the “game”.

Plot: Not Really Good

The plot is the aspect of the show that really suffered from the lack of purpose.  The whole plot can be summed up in the idea that the main character settles into his role.  This is a rather short plot trajectory in itself, although it’s possible that the parallel main plot is for the viewer to like the main character less by the end.   Unfortunately, there are lots of half-finished subplots lying around, hinting at more and there’s a lot of plots that simply go in circles without really going anywhere.  This ends up muddying the waters, and makes the plot a bit of a mess.

Storytelling: Decent

The storytelling was also victimized by the lack of purpose and ended up going into fragments of stories, without a clear reason why.  For example, substantial time was given to humanizing several characters, only for them to not really be mentioned again (and not necessarily because they died).    Those sequences only make sense if you’re supposed to empathize with the characters and, consequently, dislike what other characters are doing to them.  Yet, out of sight, out of mind.  This lends itself to a rather simplistic sort of storytelling that you’d find in action-heavy genres.  Sure, some neat stuff happened, but without any real challenge or threat, one-hit KOs (even flashy ones) don’t really lend themselves to a enthralling story, since they lack tension or drama.

Pace: Decent

We can only guess that they’re going for a very slow burn, given that 39 episodes have completed.  Given the room they had to tell a story, it unfortunately seemed a little on the slow side.  In this case, it’s very likely because they devoted a lot of time to unnecessary characters or events that had shockingly little place in the show.

NOTES: If you liked the themes in Overlord, you might like to try:

One Punch Man (Very Good), which has a much stronger take on the “over-powered” character theme.  Although it’s a little bit of a parody series, there’s plenty of action to be had.

Log Horizon (Very Good), is another stuck in a game series, although it chooses to focus on the idea of creating a society in the game.  It has a much stronger focus on the world itself and how the characters interact with the new world.

Gate: And So They Fought (Very Good), combines a bit of the over-powered character themes with a fantasy setting (and a bit of harem).  This is another series that is world-focused and is much stronger in its handling of the world –  or the setting’s reaction to these over-powered characters.



Record of Grancrest War


Record of Grancrest War is a light action fantasy series that transforms fairly quickly into a drama of nations.   However, the overall execution has many weaknesses, meaning that the show doesn’t really stand out.  Instead, it comes off as a somewhat bland series.  Action genre fans may struggle with the slower “intrigue” portions and decline of pure action while the series marches on while nation drama fans will find it too shallow to be gripping.

Purpose: Not Really Good

In order to understand a bit of where they were going, we have to examine what Record of Grancrest War came from.  It is an anime, based on a light novel that is a derivative of a series (“Record of Lodoss War”), that was, in turn, based on an RPG tabletop game, similar to DnD.  Thus, at the beginning, we have more of a fantasy/action setup with mages, special powers, etc.  These concepts, however, are never really explained and under-utilized throughout the story and, other than being a grand “catch ’em all” kind of thing, don’t really factor much into the story at all.  It’s because of this shift that it gets into the drama of nations, where the earlier elements that were established are generally ignored or lightly touched on while the story focuses on the Lords and Ladies duking it out for supremacy.   While this doesn’t necessarily detract from where the story was going, it really fails to bring the elements together in a cohesive fashion.

Characters: Good 

There’s a fairly sizable cast of characters, however, all of the arcs are relatively short since the characters aren’t challenged through the story other than as military obstacles to their view.  This makes for a rather simplistic character trajectory – “I have an ideal” -> “You have a not-good ideal-> “You must be defeated.”  While ideals and motivations become somewhat clearer as the story goes on, they don’t develop at all.   Without true character development, the story becomes almost a contrivance where the good guy is pressing a relatively unchallenged ideal and doesn’t really have to address the consequences of that ideal.  This is one of the largest character vulnerabilities of the whole series – their ideals are relatively unchallenged other than the threat of the character dying.  One character refuses to serve a lord that has no ambition, but they never explain why – it’s just presented as a bad ideal that ends up having to die.  While the ending slightly tries to challenge the main character’s ideal, it is mostly brushed off without much explanation.

World: Decent

While we do have magic, demons, and “crests” that grant powers the concepts aren’t really explained at all, so the viewer has to guess.  Worse, in spite of having these “powers,” there’s no particular role they play (or any reason as to why or why not they are or aren’t used).  This makes the world itself rather drab since it ends up being closer to a non-magical world, but with some magical keywords.  That might have been fine, had they focused on the nature of the other lords/ladies or the tone of their respective countries.  Unfortunately, that too was not really emphasized.  Those elements could have added a tremendous amount of depth on the character field (nations as characters), which include respective ideals.  Not to say that there weren’t fascinating attempts – a nation where at least the soliders (perhaps the upper-echelon?) were a harem for a queen or a nation where the soldiers put on masks and acted as though they were in a play.   Those two alone could have been quite unique and interesting if developed, since that would also serve to challenge the main character’s ideas of what it means to rule.

Plot: Decent

The plot was definitely weaker than average and can be summed up as “catch ’em all” so that we can have world peace.   Perhaps it was that the plot was too simplistic.  Normally, a plot point involves a crucial situation that affects the story in some way – either for a character (a challenge to an ideal, a fight, a decision, etc) or for the viewer (understanding more of the situation, ideal, decisions, etc).  What gives life to the plot is that the plot point actually changes something!  Physical conflict as a standalone plot point typically advances the world or advances characters (sometimes both).  In Record of Grancrest War, the plot point almost exclusively advanced the world and ignored the characters.   Thus, the varied plots were >obstacle presents itself -> bad situation -> victory.  Without the characters advancing much other than to gain or decrease in relative power (not entirely clear how that worked anyway), effectively the plot became moving pieces around on a game board.

Storytelling: Not Really Good

Since it wasn’t clear what the purpose was in the first place, the storytelling suffered.  The action sequences didn’t really have enough action and the drama wasn’t really dramatic.  There were substantial gaps in the storytelling since we were jumping around to different characters and situations.  Things just happen and there isn’t really an explanation given as to why or how they are happening.  The main character goes into battle at a severe disadvantage in one instance (more than one, really), but we don’t see the critical decision or reason why he wins, only that he does.  Different countries at war, the last son of an oppressive ruler swearing allegiance because “he thought that oppression wasn’t the way of the future,” but we are never really shown that.  This is a pretty big sin of storytelling – too much “telling” and not enough “showing.”  It is understandable to a certain extent that, since there is a lot going on, some things must be told rather than shown.  The problem was that the viewer wasn’t shown enough of the important things to flesh out the plot.

Pace: Decent

The main issue of the pacing perhaps was that they seemed to give equal time to scenes and situations that were not ultimately relevant while.  This ended up stretching things out a bit and robbing other areas from a more dramatic pace.   In some instances, this eliminated tension from the events since they didn’t dwell long enough.

Notes: If the concept of the show interested you, you may enjoy:

Heroic Legend of Arslan – a slightly stronger drama of nations series, somewhat less action-heavy but not overwhelmed by politics by any means.

Magi: Labrynth of Magic – More fantasy and somewhat more action-y, but with a stronger character focus.  Ignore the “Kingdom of Magic” season that comes after.


Cowboy Bebop (Revisit)


Cowboy Bebop is a well-regarded classic series that can hold its own against modern anime.  Greater than the sum of its parts, it is definitely something that people should experience.  At first blush it looks like a bit of a mishmash of an action/adventure/slice of life show with a solid dose of drama.  In reality, it’s a very focused character drama with wild things swirling about it.  I must say that it’s an interesting experience to revisit Cowboy Bebop with some friends close to 20 years after I had first seen it… it originally aired in 1998.

Purpose: Very Good

The challenge of Cowboy Bebop is that it looks like a mashup of a variety of genres, which hides the subtlety of what they were trying to accomplish.  The anime is singularly focused on showing the viewer the characters.  Everything else – the world, the plot, and the story all are designed to provide the context for them.  This realization will bring clarity to how each of the design elements are interconnected and makes sense of the wild ride we’re presented.

Characters: Excellent

Having just said Cowboy Bebop is about the characters is actually a tiny bit misleading.  The characters don’t really develop much over the course of the anime.  How they are at the beginning is pretty much how they are at the end – the way they act, the decisions they make, and so on.  They’re built solidly and presented consistently throughout the different adventures we see them take part in.  However, the subtlety of the show is that while the characters don’t change, your understanding of the characters changes.  There’s plenty of stories in the show that diverge on wild tangents, but with each new experience the viewer’s knowledge of the character increases.  That’s what makes Cowboy Bebop’s characters so very memorable – you actually get to know them in complex ways.

World: Good

The setting is also a bit of a mashup of a future sci-fi world/bits of the present/western… it isn’t enough to simply call it a space-western.  There are lots of interesting concepts that are barely touched upon in the show, often eclipsed or de-emphasized by the inclusion of many “modern world” elements.  This ended up minimizing the impact of the background upon the viewer, which was, surprisingly, not jarring and not a bad thing.  The decision to minimize the background had the effect of highlighting and emphasizing the characters more by preventing the viewer from becoming distracted by the odd elements of the world.

Plot: Decent

One of the weak points of Cowboy Bebop is the plot.  While there’s a vague, loosely connected undercurrent that leads to the final few episodes, they aren’t solidly connected.  This locks Cowboy Bebop into a very episodic format – the plots are limited to each episode.  Unfortunately, because the plots are so short, this makes the events seem a bit rushed or jarring – things happen without too much buildup.

Storytelling: Good

Due to the challenges in the plot, the storytelling isn’t able to shine as much as it should.  With the narrative leaps, many scenes lose some of their emotional impact for the viewer.  This creates an odd effect – while viewers may or may not necessarily feel anything about the events, the viewer can certainly understand how and what the characters are feeling.  It ends up making it almost a bit of an academic exercise.  That said, it doesn’t undermine what’s happening – it just grants it a bit of a distant feel, as though you’re an observer to these events instead of involved in these events.

Pace: Decent

The pace is a bit odd.  It has both a whiplash and a slow-burn feel at the same time.  Due to the nature of the plot, each episode ends up being very fast-paced, even when there’s not a whole lot going on.  At the same time, where the anime ultimately goes ends up being slower – you get tiny pieces of what’s to come early on, although it takes a while to get there.  When things ultimately happen, it’s again at a breakneck pace.  Ultimately, it’s a little odd, but finishes well.

Fate/Apocrypha (ep 1-12)


Fate/Apocrypha is an action/drama anime, and the most recent title in the Fate/ series.  It goes through an alternate timeline in which the events of Fate/Stay Night (and its progeny) don’t happen.  Unfortunately, this installment does not live up to its predecessors, becoming something of an unfulfilled, incomprehensible mess.

Purpose: Weak.

Fate/Apocrypha brought together an intriguing set of elements, changing up the tournament-style fighting that is the basis for the other titles in the series.  It also attempted to do interesting things with other elements, such as the characters and how they relate to each other.  Sadly, this was all — the main purpose of the anime was merely to change things up.  In the process,  they lost sight of what the Fate/ series is about — the clash of ideals presented through a literal clash of swords.  While we got to see hints of this in Fate/Apocrypha, such as the idea of what it means to be a hero versus what it means to be a king, it wasn’t capitalized upon in any meaningful manner.  Perhaps worse, due to an overwhelming number of characters and events, it became more clear as the show went on that all balance was lost and show’s ability to manage everything kept slipping.  The result is a disharmonious mess that didn’t allow any particular element to take root and blossom.

Characters: Poor. 

Most Fate/ series have around 14 players (7 pairs) to keep track of, with different emphasis.  For a normal Fate/ series, they focus on character pairs, sometimes with each member having specific goals and ideals.  Their internal synergy (or lack thereof), is what really hones in the bursts of action and gives it real impact.  Fate/Apocrypha attempted 28 players (14 pairs).  While that seems daunting at first, they were able to lower that number through various means. Unfortunately, in the process, they shatter this crucial element and remove much of the summoner/summoned interactions, instead choosing to focus primarily on battling characters.  Of all of these, only one pair is notable, and is unfortunately relegated to rather minor roles.

Again, for the characters and character development, there were seeds of really interesting things, but Fate/Apocrypha failed to capitalize on any of them.  One example is the idea that Vlad the Impaler hates his legend and wants to clear his name.  Another is Frankenstein’s Monster’s struggle to be recognized as a person and not a monster.  Still another is the idea of a created being taking fate into its own hands.  With the lack of proper focus on developing these concepts, they ended up becoming mere spoken lines and not powerful moments.  Many times, even these were simply hints cast aside and then denied fulfillment.  One particular disappointment involves the failure to capitalize on the inevitable clash of two really likable characters, knowing only one can walk away.

Still worse, it’s very difficult to even point to the characters that the anime is really about — there are no real main characters.  The ones you’d want to be the heroes of the story have a tragically minor role, in spite the best synergy and dynamic interactions.  Everyone else, even the ones that get more screen time, end up feeling like unimportant cogs spinning about with no real purpose – no grander machine behind them.  Without anyone to really care about or root for, we end up becoming observers to a relatively unimpressive struggle, bland and monochromatic.

Perhaps the real tragedy is that properly executed characters could have rescued other under-performing elements.  Truly, the characters took the show down with them.

World: Weak

One of the biggest sins of the world is that this is a purportedly standalone series that relies on information not presented to the viewer.  You need to have outside knowledge about how the world works and events that unfold to even have a hope of keeping up.  Even then, it’s a struggle.  This ends up eroding any potential for internal consistency, since the ground rules seem pretty much made up on the fly.  Almost hilariously on-point is the addition of a special “Ruler” class, who’s supposed to observe the battles and ensure all parties adhere to the rules of the holy grail war… except that the rules were never really stated and couldn’t practically be inferred from the happenings.  The Ruler also has a bizarre will of its own that ends up becoming at odds with its stated purpose.  The problem is that, because it lacks consistency to begin with, you’re not sure whether Ruler is going rogue or these things are supposed to happen.

This “anything goes” mentality pervades all of the other goings-on.   Wheelchair-turned-Doc Octopus?  Sure.  Floating fortress of doom out of nowhere?  Why not?  Character suicides only to reappear at a convenient moment?  Yes, please! (I’m being sarcastic, of course.)  When the world is this weak, it ends up undermining the plausibility of the events that happen, resulting in the viewer losing confidence in anything that happens.

Plot: Weak

There were so many plot trajectories, the execution ended up haphazard at best.  In order to fit everything in, individual plots were thoroughly butchered.  The actual thinning of plot points seemed nearly random, since even some major turning points (character decisions, growth, etc) were either glossed over or not shown at all.  Thus, the only time we see plot advancing is when we as viewers are fed a line about something changing.  We don’t get to see how characters arrive at a conclusion or why a particular event is happening, only that it has happened.  This also goes back to all of the unfulfilled character points — their truncated plot made the interactions feel pointless.

Storytelling: Weak

The only saving grace of the storytelling was the beautiful animation.  However, the animation doesn’t make up for a tragic lack of communication to the viewer.  We weren’t fed a cohesive story since all of the connective details were lost.  Worse, the happenings are fed to us at a wholly inappropriate time, meaning it’s very, very easy to get lost, even for those familiar with the story.

One of the problems with the storytelling stems from a serious lack of prioritization of information.  Yes, there are lots of goings-on.  Not everything needs to be shown, and less important events can be disposed of with lines or phrases.  However, it would be a challenge to say which parts of the story were supposed to be more important than any other.  Instead, the story appeared to try to give each bit some sort of equal time, diluting everything.

Pace: Weak

The pacing was startlingly even, when it really shouldn’t have been.  This meant that instead of establishing a tempo of fast action and quiet, slower scenes to develop characters and plot, everything kept marching on.  One of the problems was the lack of hooks between scenes or cuts, ruining any sort of dynamic flow between them.  Scenes were more like stacked blocks, each a cube, whether it needed to be or not.  This ended up creating a rather bizarre experience that tended to be rather dull on the whole.

Death Note (Netflix Live Action)


This is the US live-action adaptation of Death Note, brought to you by Netflix.  As a whole, this movie is an embarrassing adaptation of Death Note.  What makes it embarrassing is that a fan of Death Note isn’t likely to be pleased, while a newcomer to the concept is likely to ask “what was the big deal about the original work, anyway?”  What we got was an angsty teenage romance/drama with some supernatural elements instead of a Holmes and Moriarty-esque struggle of titans.

To be fair, the director did indicate that he wanted to do something different… and do something different they did.  This was accomplished through a massive (daresay upsetting) set of changes, character, setting, and even genre.  That said, there were other changes that I feel perfectly fine about.  I don’t mind that it set in Seattle and that the entire cast is distinctly American.  Those changes, if executed competently, could have been a really fascinating adaptation of the series, a “what if the Death Note landed in America,” hypothetical.  What we got was something of a wholesale slaughter of the core concept and identity of the series, turning it into almost a shambling mockery of itself.

Starting with the characters, they managed to destroy almost all semblance of cleverness or intelligence.  We are told that Light is a smart person and later he tells us in passing of something that resembles a god complex, although we never get to see it.  Instead, we get something of a whiny brat who is using the Death Note to get into someone’s pants (Mia, the replacement for Misa).  Yes, I’m serious.  I do have to say that Mia’s character was wildly altered and became something of a blend of the anime’s Light and Misa – she’s the driving force, the “actual” cold-blooded killer.  On that note, I do like what they did with her, since I consider Misa’s inclusion in Death Note as something of a tragic mistake.   As for L… Instead of a brilliant yet cold detective, we have a little bit of an emotional wreck who, surprise surprise, doesn’t actually seem like a genius.

These changes ended up wildly affecting the plot and the storytelling.  As much as it pains me to say, because of the massive changes to Light, L was almost wholly unnecessary in this story.  Since much of the movie focuses on Light and Mia’s relationship, all L does is introduce the possibility (and fear) that Light might be caught.  This makes Light even more hesitant to kill people (the exact opposite of the anime series).  This could have been accomplished with a random police officer or investigative agency, since L’s “brilliance” was to stumble around in a haphazard fashion.  That makes sense, of course, since this is not a movie in the detective/drama genre.  It’s clear that no one on the writing staff even cast a wayward glance at something like Law and Order, let alone Sherlock Holmes.

Even if we forgive that, we still have a bizarre and awkward teenage romance.  Since Mia ends up being the driving force, Light ends up being a killer to impress her more than anything.  Even with her trying to stand in the anime Light’s shadow (giggle), there’s still something massively lackluster about the movie.  Because of the relationship focus, the movie ends up being so small and trivial in scope – it’s never about reforming the world or about changing society, no matter what they say.  But at least the movie ended.  It’s over, right?  As if to leave a final insult to the viewer, the movie ended in a highly unsatisfying fashion – nothing concluded and it strongly hints of a sequel.

As a post-script, William Dafoe as Ryuk was the best part of the movie.  He was so perfect in that role, it pains me that the rest didn’t even try to be on that level.

One Punch Man (Short Review)


One Punch Man is an extremely fun anime to watch, blending the action/fighting and parody genres.  Very clean and smooth in execution, it’s accessible to both newbies and experienced viewers alike.  If you’re very familiar with the action genre (Dragon Ball Z, YuYu Hakusho, Bleach, etc), you will find that almost everything in the anime is a parody on some level, from the main character’s lack of hair, to the various monsters, to the S-ranked heroes.  But what makes One Punch Man stand apart is that it doesn’t purely rely on the parody; it’s fully aware that it’s also an action anime and really delivers as such.  Part of the delivery is the contrast of the personality of the main character compared to everything that’s going on around him, counterbalancing all the craziness going on.  He has a two-stage personality – that of a pretty average guy and that of a functionally unbeatable character (who knows it.)  This gives him a refreshing devil-may-care attitude that is fairly unique.  Why should an over-powered character feign weakness or even care about enemy attacks when they won’t really do anything?  The attitude actually resolves a longstanding weakness often found in action anime, who artificially create drama by not “powering up” until the last minute.  Instead, One Punch Man creates some excellent drama involving other, weaker heroes and their stories.  All in all, a raucous party and a really great show to watch.

Purpose: Excellent
Characters: Very Good
World: Excellent
Plot: Very Good
Storytelling: Excellent
Pace: Very Good

Miss Kobayashi’s Dragon Maid (Short Review)


Miss Kobayashi’s Dragon Maid is a blend of slice-of-life comedy and light fantasy.  The overall tone of the anime is pretty light-hearted and sometimes sweet, with a touch of seriousness woven throughout.  That said, it’s fairly underwhelming compared to others in the genre.  Part of the issue is that this anime is structured around a fast-paced comedy skit style, often found in adaptations of 4 panel manga series (although the original work in this case is not a 4 panel manga).  This isn’t usually a problem if you have a proper arrangement of theme and mood (see Wagnaria and Monthly Girls’ Nozaki-kun, for example).  What made it a problem for this anime, was that the comedy is overall pretty flat.  The comedic punchlines are generally recycled, with only a handful of categories that keep reappearing in slightly different setups.  The high points of the anime are the ones that are either not recycled (like the sweet and serious parts) or the comedy that hasn’t had a chance to cycle through too many repetitions.  Overall, it was a fun concept, but lacked the spark you’d expect out of an anime like this.


Masamune-kun’s Revenge (Short Review)

Very Good

Masamune-kun’s Revenge is a show about the interplay of contradictions, both within characters and in interactions between characters.  The show’s premise is contained in its title, but the execution is very different from what you’d expect.  What’s particularly interesting about this anime is that it doesn’t take the ugly route, instead opting for a heaping of melodrama punctuated by some very deep moments, making it very entertaining.  The story is structured in an almost simplistic fashion so that the characters end up seeming hilariously petty in their interactions.  In addition to overt storytelling, the music was employed in a very precise fashion to create the melodrama by drawing attention to and blowing petty acts out of proportion. This keeps the overall tone light and the comedy rolling instead of creating a slugging match of abusive one-upsmanship.  It also serves to mask the fact that the underlying issues are very real and actually kind of reasonable, given the circumstance.  This interplay of contradictions led up to an exceptionally complex and powerful scene – one that probably is up there on my list of dramatic scenes.  While I don’t think this show is going to be everyone’s cup of tea, I am interested in seeing where they are going to go with it, given that it was set up as a first season.

Purpose: Very Good
Characters: Good
World: Good
Plot: Good
Storytelling: Very Good
Pace: Very Good


Interviews With Monster Girls (Short Review)


Interviews With Monster Girls is a very sweet and endearing show about monster girls in a very down-to-earth school setting.  While that may sound rather plain and uninspired, the show utilized a more thoughtful approach in how they presented the characters, both human and non-human.  The main character follows (quite refreshingly) in the theme of Gate – a mature character that is more of a good guy, rather than a nice guy.  Instead of relying on dim-witted naivete, the main character takes an active role in shaping the dynamics of the group and outcomes of a variety of situations.  This isn’t to say he’s an all-powerful superman, but his stable and empowering character ends up being a catalyst for positive change in other characters.  Because of the grounded tone of the anime, it ends up having a very real feel, lending credibility to all of the interactions.  With that setting, they end up addressing some very deep issues, such as how individual differences can affect a group as well as the struggle a teacher faces in trying to guide their students.  Not to say the anime’s necessarily all lofty and high-brow – there’s lots of fun and cute moments.  While there aren’t any crazy harem antics like other shows of a similar type, Interviews With Monster Girls ends up serving as a very low-key counterpoint to others in the genre.   A surprisingly simple, yet very satisfying anime to watch.

Purpose: Excellent
Characters: Excellent
World: Very Good
Plot: Good
Storytelling: Excellent
Pace: Very Good

Re:ZERO (Short Review)


This is an anime that started off decent, cut itself off at the legs, flailed around in the mud, and then clawed its way back to something competent by the end.  I really wanted to like Re:ZERO – they had some really promising elements and ideas that, unfortunately, died in execution.  It’s really difficult to put my finger on a single point of failure, so much as a collection of under-performing elements that combine to really bring it down.  A lot of the problem can be traced to the main character himself.  While his character arc was relatively believable (going from enthralled by adventure, to mild angst, to unsightly self-absorption, followed eventually by repentance and actual competence), his fundamental character, as displayed by the anime was ugly.   The anime described him best through some of his actions – he created his own mess, agonized about his own mess, and then fixed his own mess (all work that was pretty unnecessary).  But it wasn’t just the main character.  The anime struggled to find its voice and ended up with a fairly predictable pattern of silly events -> blood everywhere storytelling arc that leveled itself out about 3/4 through the 25 episodes.  It takes a long while before they use the violence for anything other than shock value.  This is compounded by the poor pacing and storytelling that interrupted the flow of events when they managed to get things going.  Perhaps the most frustrating part is that the anime showed its potential – both in characters and storytelling, mainly through Rem and also through the very tight development of Wilhelm and his backstory.  Though I’d probably warn someone against Re:ZERO, if you’re intrigued by the theme of redoing events, I’d highly recommend Steins:Gate (Masterpiece) instead.

Purpose: Poor
Characters: Decent
World: Good
Plot: Decent
Storytelling: Poor
Pace: Not Really Good